
Kotlin Multiplatform vs Flutter vs React Native: Choosing the Right Mobile Stack
A practical comparison of Kotlin Multiplatform, Flutter, and React Native for teams choosing a cross-platform mobile strategy.
Notes from our engineers, designers, and producers on building games, SDKs, and mobile products.
Latest articles

A practical comparison of Kotlin Multiplatform, Flutter, and React Native for teams choosing a cross-platform mobile strategy.

A practical framework for turning a game idea into a credible production estimate, from scope discovery and team planning to risk buffers and delivery ranges.

A practical cost breakdown for mobile game development, including team roles, production phases, hidden costs, risk buffers, and budget ranges.

A studio-focused comparison of Unity and Unreal Engine for mobile games, covering performance, content pipelines, team fit, plugins, graphics, and production risk.

A practical checklist for porting a PC, console, or WebGL game to iOS and Android, covering controls, performance, UI, SDKs, QA, and store release work.

A practical buyer guide for choosing a game development studio, including portfolio review, technical fit, production process, communication, pricing, and risk checks.

A practical guide to planning a vertical slice for a game project, including goals, scope, team roles, deliverables, timeline, budget, and common mistakes.

A recap of the GDG Lviv talks that I gave in March of 2025 (In Ukrainian). A short retrospective on rewriting TransFollow’s logistics app with Kotlin Multiplatform and shared UI.

A quick Unreal Plugin Language tweak to enable AndroidX and Jetifier in Unreal Engine 4 Android builds so modern SDKs keep working.

What it takes to build native mobile plugins for Unity and Unreal Engine, how the marketplaces compare, and the lessons we learned turning plugins into a business.
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